Patch 3.1 on PTR

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cixelsyd
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Patch 3.1 on PTR

Post by cixelsyd » Tue Feb 24, 2009 10:29 am

http://www.wowinsider.com/2009/02/24/wo ... tch-notes/

cliff notes:

Dual spec is 1000g. Gear manager owns, bye bye Outfitter.
DW for DKs is broken, pretty much permanently.
Retadins have a lot of extra talent points and nowhere to put them.
Disc Priests might be fun to play.
Ground mounts can swim.
Warriors have almost 0 changes.

and some other REALLY annoying things for some classes... (dks are getting some weird things....)
Image
Image

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Iris
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Post by Iris » Tue Feb 24, 2009 10:50 am

You forgot the important things!

Alliance can now buy Dig Rat Stew!!

and for Churnobyl:
Heavy Junkboxes will no longer have deprecated poison materials.

One less thing to complain about. :)

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leech
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Post by leech » Tue Feb 24, 2009 1:33 pm

Improved Holy Concentration removed.
There goes 15% of my regen. And now I have to change gear weights.
Reflective Shield:This talent has been removed.
If you can't fix it remove it?
Disc is probably little better for pvp now.

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Churnobyl
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Post by Churnobyl » Tue Feb 24, 2009 10:17 pm

feels like they are rushing to get these changes out before the arena qualifying tournament gets too far along. as a result we are going to get a really sloppy pile of changes that will in turn need more changes. Honestly i fear blizzard may be in real danger of killing their own game.

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Churnobyl
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PTR Updates for Friday march 6 2009

Post by Churnobyl » Fri Mar 06, 2009 2:52 pm

Quote from Blizzard staff
Death Knight (Skills List / Talent + Glyph Calc.)
Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 20 sec. (Down from 30 sec.)
Glyph of Death Coil -- Increases the damage done by Death Coil by 15%. (Old - Reduces the cost of Death Coil by 8 runic power.)

Druid (Skills List / Talent + Glyph Calc.)
Glyph of Starfall -- Reduces the cooldown of Starfall by 30 sec. (Down from 90 Sec.)

Rogue (Skills List / Talent + Glyph Calc.)
Glyph of Envenom -- Your Envenom ability no longer consumes Deadly Poison from your target.

Warrior (Skills List / Talent + Glyph Calc.)
Glyph of Shield Wall -- Reduces the cooldown on Shield Wall by 2 min (down from 3 min), but Shield Wall now only reduces damage taken by 40%.
Glyph of Last Stand -- Reduces the cooldown of your Last Stand ability by 60 sec (down from 90 sec), but also reduces the maximum health gained by 10%.[/li][/list]
Some nice changes. at least for Druids and Rogues.

Looks from reading like Ried's in for a major NerfBat and Arms will be getting pumped up

For rogues, using envenom with DP is suddenly A HUGE dps gain, i mean instead of envenom consuming your 5 stack of DP which is equivalent to 123 Nature DPS and then u having to refresh the stack before using envenom and ultimately having envenoms vary hugely in their damage. u instantly get that constant 123 dps permanently instead of of and on. plus Envenoms being more standardized in addition to ignoring armor (on targets that are not poison immune)

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mames
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Post by mames » Sun Mar 08, 2009 10:31 am

Churnobyl wrote:.Imagefeels like they are rushing to get these changes out before the arena qualifying tournament gets too far along. as a result we are going to get a really sloppy pile of changes that will in turn need more changes. Honestly i fear blizzard may be in real danger of killing their own game.
./agree.Image
Last edited by mames on Sat Sep 05, 2009 11:22 am, edited 1 time in total.

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Churnobyl
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Post by Churnobyl » Thu Mar 12, 2009 9:23 am

Latest PTR change from yetserday detailing taunt changes

Read daily updates over at www.mmo-champion.com

.
All player or pet-generated taunts now have a shared diminish category
This was an Ulduar issue. Previously, many bosses were taunt immune and taunt had a short range. With both of those changes, it was possible to ping pong bosses between multiple tanks in order to avoid anyone taking much damage. This goes beyond clever use of an ability by players (and isn't *that* clever since it has been around forever) and into an exploit that trivializes encounters. With this change, you should be able to taunt when you need to but not keep the boss confused and ineffective.

The diminishing returns do not actually work on the current PTR build despite the patch notes, but will be implemented soon.

[...] I'm not sure this will have major implications on threat management on "normal" boss attempts. This change was really put in just to prevent a situation where tanks would not take damage because the boss could never reach them before being taunted away. We aren't changing our design of letting most mobs be tauntable.

It shouldn't affect the Razuvious fight. The diminishing returns only lasts 15 seconds (not the whole fight) and that encounter is timed more for 30 second taunts. Secondly, we can just make the Understudy taunts not diminish.

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Churnobyl
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Post by Churnobyl » Fri Mar 13, 2009 12:31 pm

Friday update 03/13
Flying Mount?
According to the game files, it looks like Mimiron will drop a Flying Mount ... This is a 310% speed flying mount.
Mimiron's Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend.
video at http://www.mmo-champion.com/ awesome its a fying head

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Iris
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Post by Iris » Fri Mar 13, 2009 1:01 pm

This game is going all to hell.

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Hundan
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Post by Hundan » Fri Mar 13, 2009 1:04 pm

...no comment...except that I agree with Iris.
ImageImage
"The light is a tremendous ally and a terrifying enemy" -Vindicator Hodoon , WoW mini's Game

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Churnobyl
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Post by Churnobyl » Fri Mar 13, 2009 1:08 pm

hmmm. on the bright side its a chance to get a little head

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Iris
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Post by Iris » Fri Mar 13, 2009 2:05 pm

I was thinking of the "sit on [your favorite gnome player]'s face" angle but the little head works too.

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Churnobyl
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Post by Churnobyl » Mon Mar 23, 2009 12:41 am

Monday early update from MMo-Champion:
World of Warcraft User Interface Add-On Development Policy
With the continuing popularity of World of Warcraft user interface add-ons (referred to hereafter as "add-ons") created by the community of players, Blizzard Entertainment has formalized design and distribution guidelines for add-ons. These guidelines have been put in place to ensure the integrity of World of Warcraft and to help promote an enjoyable gaming environment for all of our players - failure to abide by them may result in measures up to and including taking formal legal action.

1) Add-ons must be free of charge.
All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on.

2) Add-on code must be completely visible.
The programming code of an add-on must in no way be hidden or obfuscated, and must be freely accessible to and viewable by the general public.

3) Add-ons must not negatively impact World of Warcraft realms or other players.
Add-ons will perform no function which, in Blizzard Entertainment's sole discretion, negatively impacts the performance of the World of Warcraft realms or otherwise negatively affects the game for other players. For example, this includes but is not limited to excessive use of the chat system, unnecessary loading from the hard disk, and slow frame rates.

4) Add-ons may not include advertisements.
Add-ons may not be used to advertise any goods or services.

5) Add-ons may not solicit donations.
Add-ons may not include requests for donations. We recognize the immense amount of effort and resources that go into developing an add-on; however, such requests should be limited to the add-on website or distribution site and should not appear in the game.

6) Add-ons must not contain offensive or objectionable material.
World of Warcraft has been given a "T" by the ESRB, and similar ratings from other ratings boards around the world. Blizzard Entertainment requires that add-ons not include any material that would not be allowed under these ratings.

7) Add-ons must abide by World of Warcraft ToU and EULA.
All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement.

8 ) Blizzard Entertainment has the right to disable add-on functionality as it sees fit.
To maintain the integrity World of Warcraft and ensure the best possible gaming experience for our players, Blizzard Entertainment reserves the right to disable any add-on functionality within World of Warcraft at its sole discretion. For more information...

If you are an add-on developer and have any questions about and this User Interface Add-On Development Policy and how it pertains to the add-on that you've developed, please don't hesitate to email us at WoWUI@blizzard.com.

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leech
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Post by leech » Mon Mar 23, 2009 8:06 am

Still waiting for them to give any sign of credit to add-on developers. This patch: Outfitter, Closetgnome, Itemrack?
Last edited by leech on Mon Mar 23, 2009 8:50 am, edited 1 time in total.

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Churnobyl
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Post by Churnobyl » Mon Mar 23, 2009 8:49 am

leech wrote:Still waiting for them to give any sory of credit to add-on developers. This patch: Outfitter, Closetgnome, Itemrack?
Never happen, you as a developer are just lucky to get to work on a program so amazing. that it is reward enough when they steal your idea.

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